var delay=15000 //set delay in miliseconds
var curindex=0
var randomimages=new Array()
	randomimages[0]="banners/mmbanner.jpg"
	randomimages[1]="banners/homes.gif"
	randomimages[2]="banners/banner3.gif"
	randomimages[3]="banners/mmbanner2.jpg"
	randomimages[4]="banners/homes.gif"
	randomimages[5]="banners/banner3.gif"
	randomimages[6]="banners/plat_1.gif"
	randomimages[7]="banners/mcarth4y.gif"
var preload=new Array()
for (n=0;n<randomimages.length;n++)
{
	preload[n]=new Image()
	preload[n].src=randomimages[n]
}
document.write('<img name="defaultimage" src="'+randomimages[Math.floor(Math.random()*(randomimages.length))]+'">')
function rotateimage()
{
if (curindex==(tempindex=Math.floor(Math.random()*(randomimages.length)))){
curindex=curindex==0? 1 : curindex-1
}else
curindex=tempindex
	document.images.defaultimage.src=randomimages[curindex]
}
setInterval("rotateimage()",delay)
